We built a beer pong experience where, instead of you playing beer pong, the beer pong plays you. My friends and I combined our knowledge of AR, physics, circuitry, biology, and math into a system that lets you line up the perfect beer pong trajectory, then shocks your arm with precisely the right force to sink the shot.
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My name is
Andy. I'm an extended reality developer and history nerd.
I've recreated a
lost film
in VR, developed
smart glasses
that remember everything, and built a neurotech
superhero simulator.
If you need fast information about me, go to my
Resume
or my
LinkedIn.
This website is intended to provide context for my experiences and my thinking.
As such, it has two entry types:
- Projects,
descriptions of past work
- Thoughts,
longer pieces of writing
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Showing 7 posts
This post aims to answer two questions: why I created this website in its present form, and how this website (and associated components) were built.
Spent a semester at Mira building smart glasses, physically shipping to $1M in hardware within four months. Optimized a recording app plagued by hourly failures to run reliably in the background, dropping CPU usage by 60%. Also built infrastructure for scaling work trials and hiring.
A quick overview of who I am and how to reach me.
I spent a semester building Mixel Studios' OrchestrateXR system, something that aimed to solve the most fundamental problem behind virtual reality– sharability. We shipped a SaaS product that would allow users to jump into any VR experience built on our platform, regardless of whether they had a headset or any other 4G+ device.
I grew up playing around with basic circuitry hooked up to Arduinos and Raspberry Pis. During that time, I'm surprised I only fried three different boards. You know where you can't break hardware? In virtual reality :)
Nobody alive has seen The Big City, a lost film from 1928. All known copies have faded, burned, or vanished. 100 years later, I was on the team to recreate it in a new medium, and remade an old dream with virtual cinematography and the latest in motion-capture.